Over at the DirectX blog, they’ve announced the Direct2D Debug Layer. For those of you using Direct2D, this will be a welcome addition to figuring out problems with using the API.
Direct3D MVP for 10 years
Over at the DirectX blog, they’ve announced the Direct2D Debug Layer. For those of you using Direct2D, this will be a welcome addition to figuring out problems with using the API.
30-November-2009 at 12:19 pm
Be warned, the debug layer leaks. I createed a D2D DXGI RenderTarget off of the swap chain’s surface and needed to resize the swap chain. So I released all the surfaces and with the D2D debug layer it crashes because the debug layer is holding onto the surface.
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