Direct2D Debug Layer Available

Over at the DirectX blog, they’ve announced the Direct2D Debug Layer. For those of you using Direct2D, this will be a welcome addition to figuring out problems with using the API.

One Response to “Direct2D Debug Layer Available”

  1. JK Says:

    Be warned, the debug layer leaks. I createed a D2D DXGI RenderTarget off of the swap chain’s surface and needed to resize the swap chain. So I released all the surfaces and with the D2D debug layer it crashes because the debug layer is holding onto the surface.

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