On October 1st, 2010 I was awarded Microsoft MVP status for another year of helping developers with Microsoft’s 3D related technologies of DirectX and XNA, although mostly DirectX. This marks the 9th consecutive year in which I’ve been awarded MVP status. In these past 9 years we’ve watched the PC’s graphics card make the transition from something that might not have hardware accelerated vertex processing to the array of parallel processors in the current generation of graphics cards. Besides the obvious addition of more shader cores on the GPU, what will the next 9 years hold for the PC’s graphics card? Will image-based and video-based rendering become commonplace and mainstream? Will 3D finally penetrate into the display, removing that pesky Z divide in the projection matrix? Its hard to say, but as always, it will be interesting to find out!