If you haven’t watched any of the
//build presentations yet, there was one that got me quite excited where they showed off some of the new graphics debugging support in Visual Studio 11. Game Debugging in Visual Studio 11 is a recent Visual Studio team blog entry that goes into more detail on this. Now you can really drill down into the details of the graphics pipeline based on what you’re seeing in the rendered window and some mouse clicks. This is going to be awesome!