Embedded C++ Development for the Game Boy Advance at OpenWest 2017

OpenWest 2017 has accepted my proposed talk on Embedded C++ Development for the Game Boy Advance. I will be presenting this talk on Wednesday, July 12th from 4:00 pm to 4:50 pm. If you are interested in C++ for embedded development, I think you will enjoy this presentation. We’ll be showing how the “Zero Overhead Abstraction” of C++ lends itself to creating clearer code for embedded platforms without losing anything in efficiency. I’ll see you there!

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