I’ve been working as a programmer for 30 years and in computer graphics for 20 years. During that time I’ve learned a lot about all the fancy ways that graphics hardware draws triangles. However, working on the technical rendering side of things kept me away from the artistic side of things and creates a certain distance between myself as a software engineer and an artist/content creator as a user of my software. I wanted to read a book that would teach me about polygonal modeling from a content creator’s perspective. “Polygonal Modeling: Basic and Advanced Techniques” by Mario Russo is a great book that filled in the gap for me.