Direct3D Programming Tip #1: Getting Started

Inspired by Sara Ford’s Visual Studio Tips, I thought I would start writing a series of tips for Direct3D programmers. I doubt I will be able to be as prolific as Sara, with a new tip each and every single day.

So where do we start? Let’s start with the very basics for a native Direct3D programmer. You will need:

  • A C++ development environment.
  • A DirectX SDK.
  • A version control system.

Once you have these in place, you’re ready to get started writing your own Direct3D programs.

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