Inspired by Sara Ford’s Visual Studio Tips, I thought I would start writing a series of tips for Direct3D programmers. I doubt I will be able to be as prolific as Sara, with a new tip each and every single day.
So where do we start? Let’s start with the very basics for a native Direct3D programmer. You will need:
- A C++ development environment.
- A DirectX SDK.
- A version control system.
Once you have these in place, you’re ready to get started writing your own Direct3D programs.